Multimedia Bridge
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+ | Transfer multimedia data between applications and stream/capture with VLC. | ||
==Overview== | ==Overview== | ||
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− | * {{Multimedia | + | * {{Multimedia Bridge: Download}} |
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+ | Multimedia Bridge allows you to do 3 things: | ||
− | === | + | ===Exchange Data Between Applications=== |
+ | Transfer multimedia data between different types of applications. For example, you can feed data from your DirectShow app to a C# app, WPF app, or even a third-party encoder: | ||
+ | [[image:Multimedia bridge scheme basic.gif]] | ||
− | === | + | ===Receive Different Types of Streams (Bridge In)=== |
− | + | With the help of a special plugin, you can use the VLC framework to import RTSP, HLS (HTML Live Streaming) and RTP/UDP streams into applications build with our SDKs: | |
− | + | [[image:Multimedia bridge scheme vlc receive.gif]] | |
− | == | + | ===Stream & Capture (Bridge Out)=== |
+ | Finally you can use VLC to add streaming or capture features to your product, regardless of whether it uses our SDKs or not (coming soon): | ||
+ | [[image:Multimedia bridge scheme vlc send.gif]] | ||
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+ | {{No DirectShow}} | ||
{{Licensing: SDKs}} | {{Licensing: SDKs}} | ||
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Latest revision as of 18:13, 8 November 2012
This page is a copy of the original page on the AVObjects' web site and can also be viewed here.
Transfer multimedia data between applications and stream/capture with VLC.
Overview
Action items:
Multimedia Bridge allows you to do 3 things:
Exchange Data Between Applications
Transfer multimedia data between different types of applications. For example, you can feed data from your DirectShow app to a C# app, WPF app, or even a third-party encoder:
Receive Different Types of Streams (Bridge In)
With the help of a special plugin, you can use the VLC framework to import RTSP, HLS (HTML Live Streaming) and RTP/UDP streams into applications build with our SDKs:
Stream & Capture (Bridge Out)
Finally you can use VLC to add streaming or capture features to your product, regardless of whether it uses our SDKs or not (coming soon):
No DirectShow expertise required. Supported development environments: .NET (C#, Visual Basic), VB6, Delphi, Visual C++, C++Builder. For more information about the framework, please see: Multimedia Component Framework Overview.
Why Customers Like to Buy from Us
- Easy to use products.
- Industry tested quality.
- Simple licensing: lifetime license, no royalties.
- Friendly and honest support staff.
Still reading? Time for action!