Time Shifting Engine: Common FAQ

From AVObjects Knowledge Base
(Difference between revisions)
Jump to: navigation, search
 
(2 intermediate revisions by one user not shown)
Line 9: Line 9:
 
:'''A:''' Several threads can read from various parts of the buffer independently (without interrupting the buffering of realtime video).
 
:'''A:''' Several threads can read from various parts of the buffer independently (without interrupting the buffering of realtime video).
  
'''TS architecture:'''
+
[[Category: Time Shifting Engine FAQ]]
Where are two object:
+
1. MG TimeShift Sink (ready).
+
2. MG TimeShift Viewer (not ready yet).
+
 
+
1. MG TimeShift Sink - can be connected to Live Sources or e.g. to
+
SCMultiCapture module and create the *.ms-tse file.
+
 
+
- This file can be played via any DirectShow application like the
+
usual file (with limitation to seeking at the begin of file).
+
 
+
2. MG TimeShift Viewer read the *.ms-tse file, provide the capturing
+
ability (e.g. save the part of TS buffer into persistent file) and
+
create the 'virtual a/v capture device' - this device can be used in
+
DirectShow like the usual capture device.
+
 
+
[[Category:FAQs]]
+

Latest revision as of 17:35, 9 June 2010

This is a FAQ page for Time Shifting Engine.

Q: What limits are there on the size of the buffer and is the buffer a ring buffer? I.e. if I set the buffer to 60 mins, and realtime is currently say 35 mins, can I timeshift back to the beginning (e.g. 0 mins).

A: The buffer size is limited only by the size of the HDD. The buffer is a ring buffer. Yes, you can shift from 35 mins to 0 mins if the buffer size is 60 mins.

Q: Is it straight forward to loop a segment of the buffer, for example you want to play one part of it over and over as a loop (while realtime video continues to be recorded).

A: Several threads can read from various parts of the buffer independently (without interrupting the buffering of realtime video).
Personal tools