Time Shifting Engine: Common FAQ

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'''Q:''' What limits are there on the size of the buffer and is the buffer a ring buffer? I.e. if I set the buffer to 60 mins, and realtime is currently say 35 mins, can I timeshift back to the beginning (e.g. 0 mins).
 
'''Q:''' What limits are there on the size of the buffer and is the buffer a ring buffer? I.e. if I set the buffer to 60 mins, and realtime is currently say 35 mins, can I timeshift back to the beginning (e.g. 0 mins).
  
'''A:''' The buffer size is limited only by the size of the HDD. The buffer is a ring buffer. Yes, you can shift from 35 mins to 0 mins if the buffer size is 60 mins.
+
:'''A:''' The buffer size is limited only by the size of the HDD. The buffer is a ring buffer. Yes, you can shift from 35 mins to 0 mins if the buffer size is 60 mins.
  
 
'''Q:''' Is it straight forward to loop a segment of the buffer, for example you want to play one part of it over and over as a loop (while realtime video continues to be recorded).
 
'''Q:''' Is it straight forward to loop a segment of the buffer, for example you want to play one part of it over and over as a loop (while realtime video continues to be recorded).
  
'''A:''' Several threads can read from various parts of the buffer independently (without interrupting the buffering of realtime video).
+
:'''A:''' Several threads can read from various parts of the buffer independently (without interrupting the buffering of realtime video).

Revision as of 14:21, 11 January 2008

This is a FAQ page for Time Shifting Engine.

Q: What limits are there on the size of the buffer and is the buffer a ring buffer? I.e. if I set the buffer to 60 mins, and realtime is currently say 35 mins, can I timeshift back to the beginning (e.g. 0 mins).

A: The buffer size is limited only by the size of the HDD. The buffer is a ring buffer. Yes, you can shift from 35 mins to 0 mins if the buffer size is 60 mins.

Q: Is it straight forward to loop a segment of the buffer, for example you want to play one part of it over and over as a loop (while realtime video continues to be recorded).

A: Several threads can read from various parts of the buffer independently (without interrupting the buffering of realtime video).
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