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		<id>http://wiki.avobjects.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bmezhebitskiy</id>
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		<updated>2026-05-03T13:15:07Z</updated>
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	<entry>
		<id>http://wiki.avobjects.com/Audio_Mixer_DirectShow_Filter:_Release_Notes</id>
		<title>Audio Mixer DirectShow Filter: Release Notes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/Audio_Mixer_DirectShow_Filter:_Release_Notes"/>
				<updated>2013-01-29T09:48:27Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the release notes for [[Audio Mixer]].&lt;br /&gt;
&lt;br /&gt;
* {{download}} {{Audio Mixer: Download}}&lt;br /&gt;
* {{report_problem}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2.7.3.0 - Jan 12, 2013 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed problem with DeckLink audio renderer on Play -&amp;gt; Pause -&amp;gt; Stop transition.&lt;br /&gt;
&lt;br /&gt;
=== 2.7.2.0 - May 06, 2012 ===&lt;br /&gt;
&lt;br /&gt;
* Added master stream mode to fill gaps in input streams.&lt;br /&gt;
&lt;br /&gt;
=== 2.7.1.0 - Apr 26, 2012 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed VS2010 error when compiling 32-bit Release version.&lt;br /&gt;
&lt;br /&gt;
=== 2.7.0.0 - Mar 31, 2012 ===&lt;br /&gt;
&lt;br /&gt;
* Added 64-bit version.&lt;br /&gt;
&lt;br /&gt;
=== 2.6.0.7 - Sep 07, 2011 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed invalid calculation of positions in ring container for multichannel audio samples.&lt;br /&gt;
&lt;br /&gt;
=== 2.6.0.6 - Aug 01, 2011 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug with large samples (&amp;gt; 1 sec) on input.&lt;br /&gt;
* Added C# sample.&lt;br /&gt;
&lt;br /&gt;
=== 2.6.0.4 - May 24, 2011 ===&lt;br /&gt;
&lt;br /&gt;
* Removed invalid assert and corrected debug info.&lt;br /&gt;
&lt;br /&gt;
=== 2.6.0.3 - May 05, 2011 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed problem with property page opening on Windows 7.&lt;br /&gt;
&lt;br /&gt;
=== 2.6.0.2 - Mar 29, 2011 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug with dead lock on BeginFlush()/EndFlush() calls.&lt;br /&gt;
* Size of internal buffers decreased to 1 second.&lt;br /&gt;
&lt;br /&gt;
=== 2.6.0.1 - Feb 11, 2011 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug with output sound rounding.&lt;br /&gt;
&lt;br /&gt;
=== 2.6.0.0 - Jan 25, 2011 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for 8 to 32 bit depth (bits per mono channel) independently for both inputs &amp;amp; outputs. Only 16 or 8 bits were allowed earlier.&lt;br /&gt;
&lt;br /&gt;
=== 2.5.0.5 - Nov 30, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Settings for number of pins, channels, gain factors now don't change if filter is in &amp;quot;custom&amp;quot; mode before joining the graph.&lt;br /&gt;
&lt;br /&gt;
=== 2.5.0.4 - Oct 18, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed EndOfStream() bug.&lt;br /&gt;
&lt;br /&gt;
=== 2.5.0.3 - Jun 21, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug with stop position detection.&lt;br /&gt;
&lt;br /&gt;
=== 2.5.0.2 - Jun 21, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed positioning bugs: IMediaSeeking::SetPosition() and GetStopPosition() implementations.&lt;br /&gt;
&lt;br /&gt;
=== 2.5.0.1 - May 27, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed minor bug on property page.&lt;br /&gt;
&lt;br /&gt;
=== 2.5.0.0 - May 11, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Added: Support of multichannel sound on inputs and outputs. Filter's interfaces changed.&lt;br /&gt;
* Fixed: Positioning bug for use with DES.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.4.1 - Apr 22, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Installation error for Windows 7.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.4.0 - Apr 15, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Problems with gain factors for mono outputs.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.3.0 - Apr 07, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Bug with initialization of Audio Mixer from IPersistStream.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.2.9 - Apr 06, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Property page bug (invalid selection of output pin).&lt;br /&gt;
&lt;br /&gt;
=== 2.1.2.8 - Mar 24, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Protection bug.&lt;br /&gt;
* Fixed: False positive notification from AVG antivirus.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.2.7 - Mar 02, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: invalid mixing for mono output stream.&lt;br /&gt;
* Fixed: algorithm for calculate delay if rate != 1.0&lt;br /&gt;
&lt;br /&gt;
=== 2.1.2.6 - Feb 02, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: invalid time stamps for output samples if rate != 1.0&lt;br /&gt;
&lt;br /&gt;
=== 2.1.2.5 - Jan 26, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: installer bug for Vista.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.2.4 - Jan 25, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: DES bugs.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.2.3 - Jan 14, 2010 ===&lt;br /&gt;
&lt;br /&gt;
* Added: IMediaSeeking::SetRate() implementation.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.2.2 - Nov 17, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Right channel of input pin is always substituted with left. &lt;br /&gt;
&lt;br /&gt;
=== 2.1.2.1 - Jul 22, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Problems with license files.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.9 - May 27, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Methods of IAudioMixer interface corrected for use from VB6 (DWORD changed to int).&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.8 - May 25, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Added: Debug info.&lt;br /&gt;
* Fixed: Some problems with BeginFlush/EndFlush/NewSegment calls after positioning.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.7 - May 12, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Added: Regisry key for use size of minimal input sample as size of all output samples.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.6 - May 05, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Added: SEH handling in some functions.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.5 - May 03, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Bug with EOS notification.&lt;br /&gt;
* Fixed: Bug with stop position.&lt;br /&gt;
* Fixed: Property page bugs with unused channels/pins.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.4 - Apr 29, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Playing did not start after Run-&amp;gt;Stop-&amp;gt;Run.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.3 - Apr 19, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Problem with incorrect size of input samples (partial atomic sample in DirectShow sample).&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.2 - Apr 15, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Bug with lost of last samples before EndOfStream.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.1 - Apr 11, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Bug with low size of output samples.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.1.0 - Mar 10, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Problems with Microsoft Voice codec.&lt;br /&gt;
* Fixed: IMediaSeeking.&lt;br /&gt;
* Added: Checking and filling gaps in input stream.&lt;br /&gt;
&lt;br /&gt;
=== 2.1.0.3 - Mar 02, 2009 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: EndOfStream bug for &amp;quot;Wait all EOS&amp;quot; mode (data before EOS rejected).&lt;br /&gt;
* Added: Test version of code for fill input stream's gaps with silence.&lt;br /&gt;
&lt;br /&gt;
===2.1.0.1 - Dec 24, 2008===&lt;br /&gt;
&lt;br /&gt;
* Added: Selection of EndOfStream usage (playback stops after receiving first EOS or last EOS).&lt;br /&gt;
* Fixed: Dead lock at positioning after IPin::BeginFlush call.&lt;br /&gt;
&lt;br /&gt;
===2.1.0.0 - Dec 18, 2008===&lt;br /&gt;
&lt;br /&gt;
* Added: Dynamic range compression.&lt;br /&gt;
&lt;br /&gt;
''This version contains a lot of changes. Please test thoroughly before deployment.''&lt;br /&gt;
&lt;br /&gt;
===2.0.0.5 – Aug 29, 2008===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Problem with different size of input samples.&lt;br /&gt;
&lt;br /&gt;
===2.0.0.4 – Aug 4, 2008===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Error in calculation of output allocator properties.&lt;br /&gt;
* Fixed: Error in function for output delay correction.&lt;br /&gt;
&lt;br /&gt;
===2.0.0.1 – Mar 25, 2008===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Seek functionality improved.&lt;br /&gt;
&lt;br /&gt;
===2.0.0.0 – Mar 25, 2008===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Improved stability and performance.&lt;br /&gt;
&lt;br /&gt;
===1.3.0.0 – Mar 10, 2008===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Bad time stamps from MPEG Layer-3 decoder (assert tS &amp;lt;= tE).&lt;br /&gt;
&lt;br /&gt;
===1.2.1.0 – Jan 15, 2008===&lt;br /&gt;
&lt;br /&gt;
* Note: First upload.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/Template:Multimedia_Component_Framework:_Download</id>
		<title>Template:Multimedia Component Framework: Download</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/Template:Multimedia_Component_Framework:_Download"/>
				<updated>2013-01-28T06:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://rm.medialooks.com/downloads/mplatform.exe '''Download''' MPlatform (latest release)]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:MPlatformMComposerStructure1.jpg</id>
		<title>File:MPlatformMComposerStructure1.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:MPlatformMComposerStructure1.jpg"/>
				<updated>2012-10-26T06:42:21Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/Template:MPlatform_Download</id>
		<title>Template:MPlatform Download</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/Template:MPlatform_Download"/>
				<updated>2012-10-26T06:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;[http://www.medialooks.com/downloads/mplatform.exe MPlatform]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.medialooks.com/downloads/mplatform.exe MPlatform]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/MXF_Reader_Pack</id>
		<title>MXF Reader Pack</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/MXF_Reader_Pack"/>
				<updated>2012-10-18T13:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--TITLE:MXF Playout Pack for DV, MPEG-2 and H.264--&amp;gt;&lt;br /&gt;
{{This|products/modules_&amp;amp;_codec_packs/mxf_pack.html}}&lt;br /&gt;
&lt;br /&gt;
Plays out most MXF files.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* {{MXF Reader Pack: Download}}&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
The MXF Reader Pack is designed to read, split and play out MXF files with DV, MPEG-2 and H.264 video.&lt;br /&gt;
&lt;br /&gt;
===Compression Formats===&lt;br /&gt;
&lt;br /&gt;
* DV &amp;amp; DVCPRO&lt;br /&gt;
* MPEG-2&lt;br /&gt;
* H.264/AVC&lt;br /&gt;
&lt;br /&gt;
===MXF Features===&lt;br /&gt;
&lt;br /&gt;
{{MXF Features}}&lt;br /&gt;
&lt;br /&gt;
==Included Products==&lt;br /&gt;
&lt;br /&gt;
* [[MXF Reader]]&lt;br /&gt;
* [[DV Decoder]]&lt;br /&gt;
* [[MPEG-2 Video Decoder]]&lt;br /&gt;
* [[H.264/AVC Decoder]]&lt;br /&gt;
&lt;br /&gt;
==Related Products==&lt;br /&gt;
&lt;br /&gt;
* [[MXF Writer]]&lt;br /&gt;
&lt;br /&gt;
==Licensing==&lt;br /&gt;
&lt;br /&gt;
* [[Single Developer and Single Application Licenses|Single Application License]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
* {{MXF Reader Pack: Download}}&lt;br /&gt;
&lt;br /&gt;
==Action Items==&lt;br /&gt;
&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multimedia Components]]&lt;br /&gt;
[[Category:Modules &amp;amp; Codec Packs]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/MXF_Reader_Pack</id>
		<title>MXF Reader Pack</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/MXF_Reader_Pack"/>
				<updated>2012-10-18T13:34:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--TITLE:MXF Playout Pack for DV, MPEG-2 and H.264--&amp;gt;&lt;br /&gt;
{{This|products/modules_&amp;amp;_codec_packs/mxf_pack.html}}&lt;br /&gt;
&lt;br /&gt;
Plays out most MXF files.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{MXF Reader Pack: Download}}&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
The MXF Reader Pack is designed to read, split and play out MXF files with DV, MPEG-2 and H.264 video.&lt;br /&gt;
&lt;br /&gt;
===Compression Formats===&lt;br /&gt;
&lt;br /&gt;
* DV &amp;amp; DVCPRO&lt;br /&gt;
* MPEG-2&lt;br /&gt;
* H.264/AVC&lt;br /&gt;
&lt;br /&gt;
===MXF Features===&lt;br /&gt;
&lt;br /&gt;
{{MXF Features}}&lt;br /&gt;
&lt;br /&gt;
==Included Products==&lt;br /&gt;
&lt;br /&gt;
* [[MXF Reader]]&lt;br /&gt;
* [[DV Decoder]]&lt;br /&gt;
* [[MPEG-2 Video Decoder]]&lt;br /&gt;
* [[H.264/AVC Decoder]]&lt;br /&gt;
&lt;br /&gt;
==Related Products==&lt;br /&gt;
&lt;br /&gt;
* [[MXF Writer]]&lt;br /&gt;
&lt;br /&gt;
==Licensing==&lt;br /&gt;
&lt;br /&gt;
* [[Single Developer and Single Application Licenses|Single Application License]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
* {{MXF Reader Pack: Download}}&lt;br /&gt;
&lt;br /&gt;
==Action Items==&lt;br /&gt;
&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multimedia Components]]&lt;br /&gt;
[[Category:Modules &amp;amp; Codec Packs]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/MXF_Writer</id>
		<title>MXF Writer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/MXF_Writer"/>
				<updated>2012-09-13T13:37:52Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{This|products/codecs,_splitters_&amp;amp;_muxers/mxf_writer.html}}&lt;br /&gt;
&lt;br /&gt;
DirectShow Muxer for MXF.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
* {{MXF Writer: Download}}&lt;br /&gt;
* {{Subscribe|105}}&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
''MXF Writer'' is a DirectShow filter for multiplexing audio and video streams into an MXF stream and writing them to a file. Compared to the previously available MXF Muxer, the Writer also writes the actual MXF files, which allows us to support multi-file MXF formats such as Panasonic P2.&lt;br /&gt;
&lt;br /&gt;
If you need to read MXF media, please see our [[MXF Reader]] filter.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* MXF Operational Patterns: OP1a and OPAtom.&lt;br /&gt;
* Supports SONY DVCam&lt;br /&gt;
* Supports Omneon MPEG-2&lt;br /&gt;
* Supports AVCi video contaners&lt;br /&gt;
* Supports SONY IMX &lt;br /&gt;
* Supports Sony XDCAM HD - coming soon! &lt;br /&gt;
* Supports PANASONIC P2 AVC-Intra - coming soon!&lt;br /&gt;
* Supports MXF track essence encryption - coming soon!&lt;br /&gt;
&lt;br /&gt;
==Supported MXF Containers==&lt;br /&gt;
&lt;br /&gt;
* DV frame wrapped&lt;br /&gt;
* MPEG ES video  frame wrapped&lt;br /&gt;
* PCM and AIFF audio  frame wrapped&lt;br /&gt;
* D10 video and audio&lt;br /&gt;
&lt;br /&gt;
===Supported MXF Standards===&lt;br /&gt;
&lt;br /&gt;
* SMPTE 336M: Data Encoding Protocol using Key-Length-Value&lt;br /&gt;
* SMPTE 377M: Material Exchange Format (MXF) - File Format Specification&lt;br /&gt;
* SMPTE 378M: Operational pattern 1A (Single Item, Single Package)&lt;br /&gt;
* SMPTE 379M: MXF Generic Container&lt;br /&gt;
* SMPTE 381M: Mapping MPEG Streams into the MXF Generic Container&lt;br /&gt;
* SMPTE 382M: Mapping AES3 and Broadcast Wave Audio into the MXF Generic Container&lt;br /&gt;
* SMPTE 383M: Mapping DV-DIF Data to the MXF Generic Container&lt;br /&gt;
* SMPTE 386M: Mapping Type D-10 Essence Data to the MXF Generic Container&lt;br /&gt;
* SMPTE 390M: Specialized Operational Pattern &amp;quot;Atom&amp;quot; (Simplified Representation of a Single Item)&lt;br /&gt;
* SMPTE 429-6 / ISO 26429-6:2008: MXF Track File Essence Encryption&lt;br /&gt;
* Matsushita Electric Industrial Co.,Ltd. Specification of Content Data Structure on P2 Card.&lt;br /&gt;
&lt;br /&gt;
==You Might Also Need==&lt;br /&gt;
&lt;br /&gt;
* [[DVCPRO HD Encoder |DV/DVCPRO]] encoder and [[Audio Mixer]] (for multichannel audio).&lt;br /&gt;
&lt;br /&gt;
===Other Codecs We Made===&lt;br /&gt;
&lt;br /&gt;
{{Other Codecs}}&lt;br /&gt;
&lt;br /&gt;
==Action Items==&lt;br /&gt;
&lt;br /&gt;
* {{MXF Writer: Download}}&lt;br /&gt;
* {{Subscribe|105}}&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Encoders, Muxers &amp;amp; Writers]]&lt;br /&gt;
[[Category:Codecs, Splitters &amp;amp; Muxers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/MXF_Writer</id>
		<title>MXF Writer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/MXF_Writer"/>
				<updated>2012-09-13T13:30:05Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{This|products/codecs,_splitters_&amp;amp;_muxers/mxf_writer.html}}&lt;br /&gt;
&lt;br /&gt;
DirectShow Muxer for MXF.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
* {{MXF Writer: Download}}&lt;br /&gt;
* {{Subscribe|105}}&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
''MXF Writer'' is a DirectShow filter for multiplexing audio and video streams into an MXF stream and writing them to a file. Compared to the previously available MXF Muxer, the Writer also writes the actual MXF files, which allows us to support multi-file MXF formats such as Panasonic P2.&lt;br /&gt;
&lt;br /&gt;
If you need to read MXF media, please see our [[MXF Reader]] filter.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* MXF Operational Patterns: OP1a and OPAtom.&lt;br /&gt;
* Supports SONY DVCam&lt;br /&gt;
* Supports Omneon MPEG-2&lt;br /&gt;
* Supports AVCi video contaners&lt;br /&gt;
* Supports SONY IMX &lt;br /&gt;
* Supports Sony XDCAM HD - coming soon! &lt;br /&gt;
* Supports PANASONIC P2 AVC-Intra - coming soon!&lt;br /&gt;
* Supports MXF track essence encryption - coming soon!&lt;br /&gt;
&lt;br /&gt;
==Supported MXF Containers==&lt;br /&gt;
&lt;br /&gt;
* DV frame wrapped&lt;br /&gt;
* MPEG ES video  frame wrapped&lt;br /&gt;
* PCM and AIFF audio  frame wrapped&lt;br /&gt;
* D10 video and audio - coming soon!&lt;br /&gt;
&lt;br /&gt;
===Supported MXF Standards===&lt;br /&gt;
&lt;br /&gt;
* SMPTE 336M: Data Encoding Protocol using Key-Length-Value&lt;br /&gt;
* SMPTE 377M: Material Exchange Format (MXF) - File Format Specification&lt;br /&gt;
* SMPTE 378M: Operational pattern 1A (Single Item, Single Package)&lt;br /&gt;
* SMPTE 379M: MXF Generic Container&lt;br /&gt;
* SMPTE 381M: Mapping MPEG Streams into the MXF Generic Container&lt;br /&gt;
* SMPTE 382M: Mapping AES3 and Broadcast Wave Audio into the MXF Generic Container&lt;br /&gt;
* SMPTE 383M: Mapping DV-DIF Data to the MXF Generic Container&lt;br /&gt;
* SMPTE 386M: Mapping Type D-10 Essence Data to the MXF Generic Container&lt;br /&gt;
* SMPTE 390M: Specialized Operational Pattern &amp;quot;Atom&amp;quot; (Simplified Representation of a Single Item)&lt;br /&gt;
* SMPTE 429-6 / ISO 26429-6:2008: MXF Track File Essence Encryption&lt;br /&gt;
* Matsushita Electric Industrial Co.,Ltd. Specification of Content Data Structure on P2 Card.&lt;br /&gt;
&lt;br /&gt;
==You Might Also Need==&lt;br /&gt;
&lt;br /&gt;
* [[DVCPRO HD Encoder |DV/DVCPRO]] encoder and [[Audio Mixer]] (for multichannel audio).&lt;br /&gt;
&lt;br /&gt;
===Other Codecs We Made===&lt;br /&gt;
&lt;br /&gt;
{{Other Codecs}}&lt;br /&gt;
&lt;br /&gt;
==Action Items==&lt;br /&gt;
&lt;br /&gt;
* {{MXF Writer: Download}}&lt;br /&gt;
* {{Subscribe|105}}&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Encoders, Muxers &amp;amp; Writers]]&lt;br /&gt;
[[Category:Codecs, Splitters &amp;amp; Muxers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/MXF_Reader_Pack</id>
		<title>MXF Reader Pack</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/MXF_Reader_Pack"/>
				<updated>2012-09-03T06:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--TITLE:MXF Playout Pack for DV, MPEG-2 and H.264--&amp;gt;&lt;br /&gt;
{{This|products/modules_&amp;amp;_codec_packs/mxf_pack.html}}&lt;br /&gt;
&lt;br /&gt;
Plays out most MXF files.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
The MXF Reader Pack is designed to read, split and play out MXF files with DV, MPEG-2 and H.264 video.&lt;br /&gt;
&lt;br /&gt;
{{MXF Reader Pack: Download}}&lt;br /&gt;
&lt;br /&gt;
===Compression Formats===&lt;br /&gt;
&lt;br /&gt;
* DV &amp;amp; DVCPRO&lt;br /&gt;
* MPEG-2&lt;br /&gt;
* H.264/AVC&lt;br /&gt;
&lt;br /&gt;
===MXF Features===&lt;br /&gt;
&lt;br /&gt;
{{MXF Features}}&lt;br /&gt;
&lt;br /&gt;
==Included Products==&lt;br /&gt;
&lt;br /&gt;
* [[MXF Reader]]&lt;br /&gt;
* [[DV Decoder]]&lt;br /&gt;
* [[MPEG-2 Video Decoder]]&lt;br /&gt;
* [[H.264/AVC Decoder]]&lt;br /&gt;
&lt;br /&gt;
==Related Products==&lt;br /&gt;
&lt;br /&gt;
* [[MXF Writer]]&lt;br /&gt;
&lt;br /&gt;
==Licensing==&lt;br /&gt;
&lt;br /&gt;
* [[Single Developer and Single Application Licenses|Single Application License]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
* {{MXF Reader Pack: Download}}&lt;br /&gt;
&lt;br /&gt;
==Action Items==&lt;br /&gt;
&lt;br /&gt;
* {{Contact Support}}&lt;br /&gt;
* {{Place Order!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multimedia Components]]&lt;br /&gt;
[[Category:Modules &amp;amp; Codec Packs]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/Template:MXF_Reader_Pack:_Download</id>
		<title>Template:MXF Reader Pack: Download</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/Template:MXF_Reader_Pack:_Download"/>
				<updated>2012-09-03T06:20:11Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.medialooks.com/downloads/mxf_reader_pack.msi '''Download''' a full-featured 30-day evaluation version!]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/Template:MXF_Reader_Pack:_Download</id>
		<title>Template:MXF Reader Pack: Download</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/Template:MXF_Reader_Pack:_Download"/>
				<updated>2012-09-03T06:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;[http://rm.medialooks.com/product/show/109 '''Download''' a full-featured 30-day evaluation version!]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://rm.medialooks.com/product/show/109 '''Download''' a full-featured 30-day evaluation version!]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/AAC_Encoder</id>
		<title>AAC Encoder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/AAC_Encoder"/>
				<updated>2012-09-02T05:59:08Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A high-performance AAC audio  encoder.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
* {{AAC Encoder: Download}}&lt;br /&gt;
* {{Contact Us}}&lt;br /&gt;
&lt;br /&gt;
MediaLooks AAC Encoder is a DirectShow filter for encoding according to  ISO/IEC 14496-3:2005(E) standards.&lt;br /&gt;
&lt;br /&gt;
===Encoding types===&lt;br /&gt;
&lt;br /&gt;
* Low Complexity (LC)&lt;br /&gt;
* Long Term Predictor (LTP)&lt;br /&gt;
* Spectral Band Replication (SBR)&lt;br /&gt;
&lt;br /&gt;
===Output formats===&lt;br /&gt;
&lt;br /&gt;
* RAW (used for clips encoding)&lt;br /&gt;
* ADTS (used for live stream encoding)&lt;br /&gt;
* ADIF (used for clips and live stream encoding)&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
* 32 and 64 bits versions.&lt;br /&gt;
* 2 types of encoders: int and float.&lt;br /&gt;
* SBR (Spectral Band Replication) - a bandwidth extension tool used in combination with the AAC general audio codec (AAC_LC + SBR, AAC_LTP + SBR). This feature frequently used in radio and flash streaming to decrease bandwidth.&lt;br /&gt;
* Up to 6 (5.1) channels with SBR and up to 8 (7.1) channels without SBR support.&lt;br /&gt;
* Bitrate can be changed on fly for output quality precise tuning.&lt;br /&gt;
* Dynamic media type change.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
* {{AAC Encoder: Download}}&lt;br /&gt;
&lt;br /&gt;
{{Licensing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Encoders, Muxers &amp;amp; Writers]]&lt;br /&gt;
[[Category:Codecs, Splitters &amp;amp; Muxers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/Template:AAC_Encoder:_Download</id>
		<title>Template:AAC Encoder: Download</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/Template:AAC_Encoder:_Download"/>
				<updated>2012-08-30T14:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;[http://rm.medialooks.com/downloads/108 Download a full-featured evaluation version!]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://rm.medialooks.com/downloads/108 Download a full-featured evaluation version!]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/AAC_Encoder</id>
		<title>AAC Encoder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/AAC_Encoder"/>
				<updated>2012-08-30T13:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;A high-performance AAC audio  encoder.  ==Overview==  * {{AAC Encoder: Download}} * {{Contact Us}}  MediaLooks AAC Encoder is a DirectShow filter for encoding according to  IS...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A high-performance AAC audio  encoder.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
* {{AAC Encoder: Download}}&lt;br /&gt;
* {{Contact Us}}&lt;br /&gt;
&lt;br /&gt;
MediaLooks AAC Encoder is a DirectShow filter for encoding according to  ISO/IEC 14496-3:2005(E) standards.&lt;br /&gt;
&lt;br /&gt;
===Encoding types===&lt;br /&gt;
&lt;br /&gt;
* Low Complexity (LC)&lt;br /&gt;
* Long Term Predictor (LTP)&lt;br /&gt;
&lt;br /&gt;
===Output formats===&lt;br /&gt;
&lt;br /&gt;
* RAW (used for clips encoding)&lt;br /&gt;
* ADTS (used for live stream encoding)&lt;br /&gt;
* ADIF (used for live stream encoding)&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
* 32 and 64 bits versions.&lt;br /&gt;
* 2 types of encoders: int and float.&lt;br /&gt;
* SBR (Spectral Band Replication) support. SBR is a bandwidth extension tool used in combination with the AAC general audio codec (AAC_LC + SBR, AAC_LTP + SBR). This feature frequently used in radio and flash streaming to decrease bandwidth.&lt;br /&gt;
* Up to 6 (5.1) channels with SBR and up to 8 (7.1) channels without SBR support.&lt;br /&gt;
* Bitrate can be changed on fly for check output.&lt;br /&gt;
* Dynamic media type change.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
* {{AAC Encoder: Download}}&lt;br /&gt;
&lt;br /&gt;
{{Licensing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Encoders, Muxers &amp;amp; Writers]]&lt;br /&gt;
[[Category:Codecs, Splitters &amp;amp; Muxers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/DVCPRO_HD_Encoder</id>
		<title>DVCPRO HD Encoder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/DVCPRO_HD_Encoder"/>
				<updated>2012-08-30T13:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Reverted edits by Bmezhebitskiy (talk) to last revision by Admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{This|products/directshow_filters/dv_encoder.html}}&lt;br /&gt;
&lt;br /&gt;
A high-performance DVCPRO video encoder.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
* {{DV Encoder: Download}}&lt;br /&gt;
* {{Contact Us}}&lt;br /&gt;
&lt;br /&gt;
MediaLooks DVCPRO HD Encoder is a DirectShow filter for encoding to a variety of DV video streams according to IEC 61834, SMPTE 314M and SMPTE 370M standards.&lt;br /&gt;
&lt;br /&gt;
===Supported DV Formats===&lt;br /&gt;
&lt;br /&gt;
* DV/DVCR (IEC 61834)&lt;br /&gt;
* DV25/DVCPRO 25 (SMPTE 314M)&lt;br /&gt;
* DV50/DVCPRO 50 (SMPTE 314M)&lt;br /&gt;
* DV100/DVCPRO 100/DVCPRO HD (SMPTE 370)&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
* Uses up to 8 processors to encode each frame.&lt;br /&gt;
* Highly optimized for the Intel processor family.&lt;br /&gt;
* Selection of output FOURCC for HD DV (for compatibility with QuickTime Player).&lt;br /&gt;
* Selection of field order for interlaced video.&lt;br /&gt;
* Selection of custom aspect ratio.&lt;br /&gt;
&lt;br /&gt;
===Supported DV Standards===&lt;br /&gt;
&lt;br /&gt;
* IEC 61834-2: SD format for 525-60 and 625-50 systems&lt;br /&gt;
* IEC 61834-4: Pack header table and contents&lt;br /&gt;
* SMPTE 314M: Data Structure for DV-Based Audio, Data and Compressed Video - 25 and 50 Mb/s&lt;br /&gt;
* SMPTE 370M: Data Structure for DV-Based Audio, Data and Compressed Video at 100 Mb/s 1080/60i, 1080/50i, 720/60p, 720/50p &lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
* {{DV Encoder: Download}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[DVCPRO HD Decoder]]&lt;br /&gt;
&lt;br /&gt;
{{Licensing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Encoders, Muxers &amp;amp; Writers]]&lt;br /&gt;
[[Category:Codecs, Splitters &amp;amp; Muxers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/DVCPRO_HD_Encoder</id>
		<title>DVCPRO HD Encoder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/DVCPRO_HD_Encoder"/>
				<updated>2012-08-30T13:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{This|products/directshow_filters/dv_encoder.html}}&lt;br /&gt;
&lt;br /&gt;
A high-performance DVCPRO video encoder.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
* {{DV Encoder: Download}}&lt;br /&gt;
* {{Contact Us}}&lt;br /&gt;
&lt;br /&gt;
MediaLooks DVCPRO HD Encoder is a DirectShow filter for encoding to a variety of DV video streams according to IEC 61834, SMPTE 314M and SMPTE 370M standards.&lt;br /&gt;
&lt;br /&gt;
===Supported DV Formats===&lt;br /&gt;
&lt;br /&gt;
* DV/DVCR (IEC 61834)&lt;br /&gt;
* DV25/DVCPRO 25 (SMPTE 314M)&lt;br /&gt;
* DV50/DVCPRO 50 (SMPTE 314M)&lt;br /&gt;
* DV100/DVCPRO 100/DVCPRO HD (SMPTE 370)&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
* Uses up to 8 processors to encode each frame.&lt;br /&gt;
* Highly optimized for the Intel processor family.&lt;br /&gt;
* Selection of output FOURCC for HD DV (for compatibility with QuickTime Player).&lt;br /&gt;
* Selection of field order for interlaced video.&lt;br /&gt;
* Selection of custom aspect ratio.&lt;br /&gt;
&lt;br /&gt;
===Supported DV Standards===&lt;br /&gt;
&lt;br /&gt;
* IEC 61834-2: SD format for 525-60 and 625-50 systems&lt;br /&gt;
* IEC 61834-4: Pack header table and contents&lt;br /&gt;
* SMPTE 314M: Data Structure for DV-Based Audio, Data and Compressed Video - 25 and 50 Mb/s&lt;br /&gt;
* SMPTE 370M: Data Structure for DV-Based Audio, Data and Compressed Video at 100 Mb/s 1080/60i, 1080/50i, 720/60p, 720/50p &lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
* {{DV Encoder: Download}}&lt;br /&gt;
&lt;br /&gt;
{{Licensing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Encoders, Muxers &amp;amp; Writers]]&lt;br /&gt;
[[Category:Codecs, Splitters &amp;amp; Muxers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines</id>
		<title>AVObjects Redistribution Guidelines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines"/>
				<updated>2012-07-26T04:59:38Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document explains how to redistribute MediaLooks' components with your products.&lt;br /&gt;
&lt;br /&gt;
==Redistribution Guidelines==&lt;br /&gt;
&lt;br /&gt;
Once you have licensed any of our products, you will receive a set of license files (.LIC), each corresponding to a DLL from the product package. The license files will unlock the DLLs, that are available via the standard downloads from our web site.&lt;br /&gt;
&lt;br /&gt;
When integrating our product into your own application, all you need for redistribution is the Dlls and the license files.&lt;br /&gt;
&lt;br /&gt;
Here's a rough list of things that you need to do.&lt;br /&gt;
&lt;br /&gt;
* Copy our DLLs used in your project to the target folder. Please note that it must be both original DLLs (for example MGPlayoutPXT.dll) and interop files. &lt;br /&gt;
&lt;br /&gt;
NOTE: If you use Decoder Pack or Capture Pack you also need to copy *.ax files from &amp;quot;bin&amp;quot; folder and register them just like common dll.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you use Multimedia Bridge except of dlls from &amp;quot;MultiMedia Bridge\bin&amp;quot; you also need to copy and register &amp;quot;MLBridgeVLC.dll&amp;quot; from &amp;quot;MultiMedia Bridge\bin\VLC&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Copy MLProxy.dll that you have recieved in your license email. &lt;br /&gt;
&lt;br /&gt;
NOTE: If your license does not have Personal Protection MLProxy.dll is not needed. So just pass to the next step.&lt;br /&gt;
&lt;br /&gt;
* Regsiter original DLLs (including MLProxy.dll) with one of the following methods:&lt;br /&gt;
*# Call &amp;quot;regsvr32.exe &amp;lt;name&amp;gt;.dll.&lt;br /&gt;
*# SelfRegModules MSI Action.&lt;br /&gt;
*# WiX tag &amp;lt;File Id=... SelfRegCost=&amp;lt;size of data for write to register&amp;gt; .../&amp;gt;&lt;br /&gt;
*# Via the installer. The registration data can be retrieved from the DLL if you open it in, say, Visual Studio and read the &amp;quot;REGISTRY&amp;quot; section.&lt;br /&gt;
* Copy the license file (.LIC) into the same folder with either our DLL or your app's executable (preferred).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;b&amp;gt;Do not rename the .LIC file or the .DLL.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Common Usage FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines</id>
		<title>AVObjects Redistribution Guidelines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines"/>
				<updated>2012-07-26T04:54:54Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document explains how to redistribute MediaLooks' components with your products.&lt;br /&gt;
&lt;br /&gt;
==Redistribution Guidelines==&lt;br /&gt;
&lt;br /&gt;
Once you have licensed any of our products, you will receive a set of license files (.LIC), each corresponding to a DLL from the product package. The license files will unlock the DLLs, that are available via the standard downloads from our web site.&lt;br /&gt;
&lt;br /&gt;
When integrating our product into your own application, all you need for redistribution is the Dlls and the license files.&lt;br /&gt;
&lt;br /&gt;
Here's a rough list of things that you need to do.&lt;br /&gt;
&lt;br /&gt;
# Copy our DLLs used in your project to the target folder. Please note that it must be both original DLLs (for example MGPlayoutPXT.dll) and interop files. &lt;br /&gt;
&lt;br /&gt;
NOTE: If you use Decoder Pack or Capture Pack you also need to copy *.ax files from &amp;quot;bin&amp;quot; folder and register them just like common dll.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you use Multimedia Bridge except of dlls from &amp;quot;MultiMedia Bridge\bin&amp;quot; you also need to copy and register &amp;quot;MLBridgeVLC.dll&amp;quot; from &amp;quot;MultiMedia Bridge\bin\VLC&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
# Copy MLProxy.dll that you have recieved in your license email. &lt;br /&gt;
# Regsiter original DLLs (including MLProxy.dll) with one of the following methods:&lt;br /&gt;
## Call &amp;quot;regsvr32.exe &amp;lt;name&amp;gt;.dll.&lt;br /&gt;
## SelfRegModules MSI Action.&lt;br /&gt;
## WiX tag &amp;lt;File Id=... SelfRegCost=&amp;lt;size of data for write to register&amp;gt; .../&amp;gt;&lt;br /&gt;
## Via the installer. The registration data can be retrieved from the DLL if you open it in, say, Visual Studio and read the &amp;quot;REGISTRY&amp;quot; section.&lt;br /&gt;
# Copy the license file (.LIC) into the same folder with either our DLL or your app's executable (preferred).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;b&amp;gt;Do not rename the .LIC file or the .DLL.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Common Usage FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines</id>
		<title>AVObjects Redistribution Guidelines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines"/>
				<updated>2012-07-26T04:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document explains how to redistribute MediaLooks' components with your products.&lt;br /&gt;
&lt;br /&gt;
==Redistribution Guidelines==&lt;br /&gt;
&lt;br /&gt;
Once you have licensed any of our products, you will receive a set of license files (.LIC), each corresponding to a DLL from the product package. The license files will unlock the DLLs, that are available via the standard downloads from our web site.&lt;br /&gt;
&lt;br /&gt;
When integrating our product into your own application, all you need for redistribution is the Dlls and the license files.&lt;br /&gt;
&lt;br /&gt;
Here's a rough list of things that you need to do.&lt;br /&gt;
&lt;br /&gt;
# Copy our DLLs used in your project to the target folder. Please note that it must be both original DLLs (for example MGPlayoutPXT.dll) and interop files. &lt;br /&gt;
&lt;br /&gt;
NOTE: If you use Decoder Pack or Capture Pack you also need to copy *.ax files from &amp;quot;bin&amp;quot; folder and register them just like common dll.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you use Multimedia Bridge except of dlls from &amp;quot;MultiMedia Bridge\bin&amp;quot; you also need to copy and register &amp;quot;MLBridgeVLC.dll&amp;quot; from &amp;quot;MultiMedia Bridge\bin\VLC&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*.ax files from &amp;quot;bin&amp;quot; folder and register them just like common dll.&lt;br /&gt;
# Copy MLProxy.dll that you have recieved in your license email. &lt;br /&gt;
# Regsiter original DLLs (including MLProxy.dll) with one of the following methods:&lt;br /&gt;
## Call &amp;quot;regsvr32.exe &amp;lt;name&amp;gt;.dll.&lt;br /&gt;
## SelfRegModules MSI Action.&lt;br /&gt;
## WiX tag &amp;lt;File Id=... SelfRegCost=&amp;lt;size of data for write to register&amp;gt; .../&amp;gt;&lt;br /&gt;
## Via the installer. The registration data can be retrieved from the DLL if you open it in, say, Visual Studio and read the &amp;quot;REGISTRY&amp;quot; section.&lt;br /&gt;
# Copy the license file (.LIC) into the same folder with either our DLL or your app's executable (preferred).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;b&amp;gt;Do not rename the .LIC file or the .DLL.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Common Usage FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_test_your_chroma_key%3F</id>
		<title>How can I test your chroma key?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_test_your_chroma_key%3F"/>
				<updated>2012-01-23T10:36:54Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chroma keying (or color keying) is currently available in two SDK editions - [[Live Chroma Key SDK]] and [[Virtual Studio SDK]]. For DirectShow fans there's the option of licensing our [[Chroma Key DirectShow Filter]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to test is via the SDK samples. Here's what you need to do:&lt;br /&gt;
&lt;br /&gt;
# Download and setup [[Live Chroma Key SDK]] or [[Virtual Studio SDK]] (the installer package is the same so it does not matter). &lt;br /&gt;
# Download sample clips to test chroma keying on (for example these ones: http://files.medialooks.com/colorkey_small.rar ) , or use a live stream. &lt;br /&gt;
# Compile and run Vision Mixer C# sample. &lt;br /&gt;
# Select &amp;quot;New project&amp;quot;.&lt;br /&gt;
# Add one downloaded file to project (Press &amp;quot;Add file&amp;quot; button -&amp;gt; select downloaded file clip_1.1.avi -&amp;gt; press &amp;quot;Apply&amp;quot; button), or add a live stream from your device. &lt;br /&gt;
# You will see the stream playback in the main window of the application. To test a chroma key filter, let's try to change a blue backround of a clip into some other color, or a custom picture. &lt;br /&gt;
# Select your device (file) in a device list (upper left corner) and press &amp;quot;Chroma Key&amp;quot; button. A chroma key properties dialog will appear. &lt;br /&gt;
# Choose a key type (for example, RGB). &lt;br /&gt;
# Set &amp;quot;Enabled&amp;quot; flag near the Chroma Key dropdown chooser (&amp;quot;Key 1&amp;quot; must be chosen) &lt;br /&gt;
# Choose a background of a picture in the left side of a dialog. To do that, press the left mouse button (cursor will be turned into cross) on the background area of the picture (if you used our file, the background is blue). You will see that selected area marked with black-and-white squares. Keep pressing on the blue areas, until all background is marked with black-and-white squares. &lt;br /&gt;
# Press “OK” button. The chroma key properties dialog will be closed. &lt;br /&gt;
# Now the chroma key filter is working. &lt;br /&gt;
# Change a background of clip in a background properties area. Choose a colored background or use a picture as a background.&lt;br /&gt;
[[Image:VM_ChromaKey.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Vision Mixer SDK FAQ]]&lt;br /&gt;
[[Category: Chroma Key SDK FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_test_your_chroma_key%3F</id>
		<title>How can I test your chroma key?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_test_your_chroma_key%3F"/>
				<updated>2012-01-23T10:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chroma keying (or color keying) is currently available in two SDK editions - [[Live Chroma Key SDK]] and [[Virtual Studio SDK]]. For DirectShow fans there's the option of licensing our [[Chroma Key DirectShow Filter]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to test is via the SDK samples. Here's what you need to do:&lt;br /&gt;
&lt;br /&gt;
# Download and setup [[Live Chroma Key SDK]] or [[Virtual Studio SDK]] (the installer package is the same so it does not matter). &lt;br /&gt;
# Download sample clips to test chroma keying on (for example these ones: http://files.medialooks.com/colorkey_small.rar ) , or use a live stream. &lt;br /&gt;
# Compile and run Vision Mixer C# sample. &lt;br /&gt;
# Select &amp;quot;New project&amp;quot;.&lt;br /&gt;
# Add one downloaded file to project (Press &amp;quot;Add file&amp;quot; button -&amp;gt; select downloaded file clip_1.1.avi -&amp;gt; press &amp;quot;Apply&amp;quot; button), or add a live stream from your device. &lt;br /&gt;
# You will see the stream playback in the main window of the application. To test a chroma key filter, let's try to change a blue backround of a clip into some other color, or a custom picture. &lt;br /&gt;
# Select your device (file) in a device list (upper left corner) and press &amp;quot;Chroma Key&amp;quot; button. A chroma key properties dialog will appear. &lt;br /&gt;
# Choose a key type (for example, RGB). &lt;br /&gt;
# Set &amp;quot;Enabled&amp;quot; flag near the Chroma Key dropdown chooser (&amp;quot;Key 1&amp;quot; must be chosen) &lt;br /&gt;
# Choose a background of a picture in the left side of a dialog. To do that, press the left mouse button (cursor will be turned into cross) on the background area of the picture (if you used our file, the background is blue). You will see that selected area marked with black-and-white squares. Keep pressing on the blue areas, until all background is marked with black-and-white squares. &lt;br /&gt;
# Press “OK” button. The chroma key properties dialog will be closed. &lt;br /&gt;
# Now the chroma key filter is working. &lt;br /&gt;
# Change a background of clip in a background properties area. Choose a colored background or use a picture as a background.&lt;br /&gt;
[[Image:VM_ChromaKey.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Vision Mixer SDK FAQ]]&lt;br /&gt;
[[Category: Chroma Key SDK FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:VM_ChromaKey.jpg</id>
		<title>File:VM ChromaKey.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:VM_ChromaKey.jpg"/>
				<updated>2012-01-23T10:35:29Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/My_antivirus_system_says_that_there_is_a_trojan_in_your_install_package._What_shall_I_do%3F</id>
		<title>My antivirus system says that there is a trojan in your install package. What shall I do?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/My_antivirus_system_says_that_there_is_a_trojan_in_your_install_package._What_shall_I_do%3F"/>
				<updated>2012-01-20T11:25:00Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't worry, there is no trojans in our software. We use Themida do protect our DLLs:&lt;br /&gt;
&lt;br /&gt;
http://www.oreans.com/themida.php&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it is known to be identified as a potential threat by several antivirus systems.&lt;br /&gt;
So, you need to disable your antivirus system during the install.&lt;br /&gt;
&lt;br /&gt;
[[Category: Broadcast Automation Platform FAQ]]&lt;br /&gt;
[[Category: Vision Mixer SDK FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines</id>
		<title>AVObjects Redistribution Guidelines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines"/>
				<updated>2012-01-17T13:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document explains how to redistribute MediaLooks' components with your products.&lt;br /&gt;
&lt;br /&gt;
==Redistribution Guidelines==&lt;br /&gt;
&lt;br /&gt;
Once you have licensed any of our products, you will receive a set of license files (.LIC), each corresponding to a DLL from the product package. The license files will unlock the DLLs, that are available via the standard downloads from our web site.&lt;br /&gt;
&lt;br /&gt;
When integrating our product into your own application, all you need for redistribution is the Dlls and the license files.&lt;br /&gt;
&lt;br /&gt;
Here's a rough list of things that you need to do.&lt;br /&gt;
&lt;br /&gt;
# Copy our DLLs used in your project to the target folder. Please note that it must be both original DLLs (for example MGPlayoutPXT.dll) and interop files. NOTE: If you use Decoder Pack or Capture Pack you also need to copy *.ax files from &amp;quot;bin&amp;quot; folder and register them just like common dll.&lt;br /&gt;
# Copy MLProxy.dll that you have recieved in your license email. &lt;br /&gt;
# Regsiter original DLLs (including MLProxy.dll) with one of the following methods:&lt;br /&gt;
## Call &amp;quot;regsvr32.exe &amp;lt;name&amp;gt;.dll.&lt;br /&gt;
## SelfRegModules MSI Action.&lt;br /&gt;
## WiX tag &amp;lt;File Id=... SelfRegCost=&amp;lt;size of data for write to register&amp;gt; .../&amp;gt;&lt;br /&gt;
## Via the installer. The registration data can be retrieved from the DLL if you open it in, say, Visual Studio and read the &amp;quot;REGISTRY&amp;quot; section.&lt;br /&gt;
# Copy the license file (.LIC) into the same folder with either our DLL or your app's executable (preferred).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;b&amp;gt;Do not rename the .LIC file or the .DLL.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Common Usage FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines</id>
		<title>AVObjects Redistribution Guidelines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines"/>
				<updated>2012-01-17T13:19:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document explains how to redistribute MediaLooks' components with your products.&lt;br /&gt;
&lt;br /&gt;
==Redistribution Guidelines==&lt;br /&gt;
&lt;br /&gt;
Once you have licensed any of our products, you will receive a set of license files (.LIC), each corresponding to a DLL from the product package. The license files will unlock the DLLs, that are available via the standard downloads from our web site.&lt;br /&gt;
&lt;br /&gt;
When integrating our product into your own application, all you need for redistribution is the Dlls and the license files.&lt;br /&gt;
&lt;br /&gt;
Here's a rough list of things that you need to do.&lt;br /&gt;
&lt;br /&gt;
# Copy our DLLs used in your project to the target folder. Please note that it must be both original DLLs (for example MGPlayoutPXT.dll) and interop files.&lt;br /&gt;
# Copy MLProxy.dll that you have recieved in your license email. &lt;br /&gt;
# Regsiter original DLLs (including MLProxy.dll) with one of the following methods:&lt;br /&gt;
NOTE: If you use Decoder Pack or Capture Pack you also need to capture *.ax files from &amp;quot;bin&amp;quot; folder and register them just like common dll.&lt;br /&gt;
## Call &amp;quot;regsvr32.exe &amp;lt;name&amp;gt;.dll.&lt;br /&gt;
## SelfRegModules MSI Action.&lt;br /&gt;
## WiX tag &amp;lt;File Id=... SelfRegCost=&amp;lt;size of data for write to register&amp;gt; .../&amp;gt;&lt;br /&gt;
## Via the installer. The registration data can be retrieved from the DLL if you open it in, say, Visual Studio and read the &amp;quot;REGISTRY&amp;quot; section.&lt;br /&gt;
# Copy the license file (.LIC) into the same folder with either our DLL or your app's executable (preferred).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;b&amp;gt;Do not rename the .LIC file or the .DLL.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Common Usage FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:CG_Toolkit.jpg</id>
		<title>File:CG Toolkit.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:CG_Toolkit.jpg"/>
				<updated>2011-12-08T08:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_set_flash_parameters_values_on_flash_item_add%3F</id>
		<title>How can I set flash parameters values on flash item add?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_set_flash_parameters_values_on_flash_item_add%3F"/>
				<updated>2011-11-09T15:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes flash items require parameters to be set on flash add like on html page: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
 &amp;lt;object type=&amp;quot;application/x-shockwave-flash&amp;quot; data=&amp;quot;myflash.swf&amp;quot; &amp;gt;&lt;br /&gt;
    &amp;lt;param name=&amp;quot;param1&amp;quot; value=&amp;quot;value1&amp;quot; /&amp;gt; &lt;br /&gt;
 &amp;lt;/object&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can set this parameters values on flash item add by passing them to filename string of AddNewItem method like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
string strItemID = &amp;quot;&amp;quot;;&lt;br /&gt;
m_pMLCharGen.AddNewItem(&amp;quot;FlashItem.swf?param1=value&amp;amp;param2=value2&amp;quot;, 0, 0, 1, 0, ref strItemID);&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also save this parameters string to Character Generator configuration XML:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ml-chargen&amp;gt;&lt;br /&gt;
  &amp;lt;video-props interlace='auto' extra-buffer='1' width='720' height='576'/&amp;gt;&lt;br /&gt;
  &amp;lt;video-output background='Black(0)' top-video='no'&amp;gt;&lt;br /&gt;
    &amp;lt;input-rect left='0.000%' right='0.000%' top='0.000%' bottom='0.000%'/&amp;gt;&lt;br /&gt;
    &amp;lt;output-rect left='0.000%' right='0.000%' top='0.000%' bottom='0.000%'/&amp;gt;&lt;br /&gt;
  &amp;lt;/video-output&amp;gt;&lt;br /&gt;
  &amp;lt;cg-items&amp;gt;&lt;br /&gt;
    &amp;lt;cg-item id='flash-000' pos-x='0.050' pos-y='0.050' size-x='0.764' size-y='0.694'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;img path='myflash.swf?param1=value&amp;amp;param2=value2'/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;cg-props pos-x='36' pos-y='29' show='yes' move-type='accel-both' alpha='255' bg-color='Black(0)' pixel-ar='0.000' play-mode='loop' interlace='auto' scale='fit-ar' align='top-left' width='550' height='400' pause='no' edges-smooth='0'&amp;gt;&lt;br /&gt;
        &amp;lt;indent left='0' right='0' top='0' bottom='0' use-for-bg='no'/&amp;gt;&lt;br /&gt;
        &amp;lt;group-indent left='0' right='0' top='0' bottom='0'/&amp;gt;&lt;br /&gt;
      &amp;lt;/cg-props&amp;gt;&lt;br /&gt;
      &amp;lt;flash-vars/&amp;gt;&lt;br /&gt;
    &amp;lt;/cg-item&amp;gt;&lt;br /&gt;
  &amp;lt;/cg-items&amp;gt;&lt;br /&gt;
  &amp;lt;cg-schedule&amp;gt;&lt;br /&gt;
    &amp;lt;timeline-file/&amp;gt;&lt;br /&gt;
  &amp;lt;/cg-schedule&amp;gt;&lt;br /&gt;
  &amp;lt;cg-compositions/&amp;gt;&lt;br /&gt;
&amp;lt;/ml-chargen&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Generator DirectShow Filter FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_set_flash_parameters_values_on_flash_item_add%3F</id>
		<title>How can I set flash parameters values on flash item add?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_set_flash_parameters_values_on_flash_item_add%3F"/>
				<updated>2011-11-09T15:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;Sometimes flash items require parameters to be set on flash add like on html page:   &amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt; &amp;lt;html&amp;gt;  &amp;lt;object type=&amp;quot;application/x-shockwave-flash&amp;quot; data=&amp;quot;FlashItem.swf&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes flash items require parameters to be set on flash add like on html page: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
 &amp;lt;object type=&amp;quot;application/x-shockwave-flash&amp;quot; data=&amp;quot;FlashItem.swf&amp;quot; &amp;gt;&lt;br /&gt;
    &amp;lt;param name=&amp;quot;param1&amp;quot; value=&amp;quot;value1&amp;quot; /&amp;gt; &lt;br /&gt;
 &amp;lt;/object&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can set this parameters values on flash item add by passing them to filename string of AddNewItem method like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
string strItemID = &amp;quot;&amp;quot;;&lt;br /&gt;
m_pMLCharGen.AddNewItem(&amp;quot;FlashItem.swf?param1=value&amp;amp;param2=value2&amp;quot;, 0, 0, 1, 0, ref strItemID);&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also save this parameters string to Character Generator configuration XML:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ml-chargen&amp;gt;&lt;br /&gt;
  &amp;lt;video-props interlace='auto' extra-buffer='1' width='720' height='576'/&amp;gt;&lt;br /&gt;
  &amp;lt;video-output background='Black(0)' top-video='no'&amp;gt;&lt;br /&gt;
    &amp;lt;input-rect left='0.000%' right='0.000%' top='0.000%' bottom='0.000%'/&amp;gt;&lt;br /&gt;
    &amp;lt;output-rect left='0.000%' right='0.000%' top='0.000%' bottom='0.000%'/&amp;gt;&lt;br /&gt;
  &amp;lt;/video-output&amp;gt;&lt;br /&gt;
  &amp;lt;cg-items&amp;gt;&lt;br /&gt;
    &amp;lt;cg-item id='flash-000' pos-x='0.050' pos-y='0.050' size-x='0.764' size-y='0.694'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;img path='myflash.swf?param1=value&amp;amp;param2=value2'/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;cg-props pos-x='36' pos-y='29' show='yes' move-type='accel-both' alpha='255' bg-color='Black(0)' pixel-ar='0.000' play-mode='loop' interlace='auto' scale='fit-ar' align='top-left' width='550' height='400' pause='no' edges-smooth='0'&amp;gt;&lt;br /&gt;
        &amp;lt;indent left='0' right='0' top='0' bottom='0' use-for-bg='no'/&amp;gt;&lt;br /&gt;
        &amp;lt;group-indent left='0' right='0' top='0' bottom='0'/&amp;gt;&lt;br /&gt;
      &amp;lt;/cg-props&amp;gt;&lt;br /&gt;
      &amp;lt;flash-vars/&amp;gt;&lt;br /&gt;
    &amp;lt;/cg-item&amp;gt;&lt;br /&gt;
  &amp;lt;/cg-items&amp;gt;&lt;br /&gt;
  &amp;lt;cg-schedule&amp;gt;&lt;br /&gt;
    &amp;lt;timeline-file/&amp;gt;&lt;br /&gt;
  &amp;lt;/cg-schedule&amp;gt;&lt;br /&gt;
  &amp;lt;cg-compositions/&amp;gt;&lt;br /&gt;
&amp;lt;/ml-chargen&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Generator DirectShow Filter FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F</id>
		<title>How can I create gapless ticker line?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F"/>
				<updated>2011-10-14T13:52:29Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is really easy. All you need is change &amp;quot;gapless-crawl&amp;quot; parameter value of ticker to &amp;quot;yes&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='yes' distance='1.0' line-height='1.0'&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are 2 conditions for correct work of &amp;quot;gapless-crawl&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Set &amp;quot;gapless-crawl&amp;quot; parameter value to &amp;quot;yes&amp;quot; before adding the content. If you have already added the content you need to re-add it. &lt;br /&gt;
&lt;br /&gt;
* Content of ticker must contain at least 2 lines long enough to cover the ticker display area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;cg-item group-type='ticker' id='ticker-000'&amp;gt;&lt;br /&gt;
	&amp;lt;graphics color='ML(180)-White(180)'/&amp;gt;&lt;br /&gt;
	&amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='yes' distance='1.0' line-height='1.0'&amp;gt;&lt;br /&gt;
		&amp;lt;background color='ML(180)-White(180)'/&amp;gt;&lt;br /&gt;
		&amp;lt;default-text bold='true' size='20' style='uppercase'/&amp;gt;&lt;br /&gt;
		&amp;lt;content&amp;gt;&lt;br /&gt;
			&amp;lt;content-item value='My first ticker content line.&lt;br /&gt;
My second ticker content line.&lt;br /&gt;
My third ticker content line.'/&amp;gt;&lt;br /&gt;
		&amp;lt;/content&amp;gt;&lt;br /&gt;
	&amp;lt;/ticker&amp;gt;&lt;br /&gt;
	&amp;lt;cg-props pos-x='36' pos-y='29' width='684' height='29' show='no' move-type='accel-both' alpha='255' bg-color='Black(0)' pixel-ar='0.000' play-mode='loop' interlace='auto' scale='fit-ar' align='top-left' pause='no' edges-smooth='0'&amp;gt;&lt;br /&gt;
		&amp;lt;indent left='0' right='0' top='0' bottom='0' use-for-bg='no'/&amp;gt;&lt;br /&gt;
		&amp;lt;group-indent left='0' right='0' top='0' bottom='0'/&amp;gt;&lt;br /&gt;
	&amp;lt;/cg-props&amp;gt;&lt;br /&gt;
	&amp;lt;internal ignore-ticker='no'/&amp;gt;&lt;br /&gt;
&amp;lt;/cg-item&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Generator DirectShow Filter FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F</id>
		<title>How can I create gapless ticker line?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F"/>
				<updated>2011-10-14T13:51:31Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is really easy. All you need is change &amp;quot;gapless-crawl&amp;quot; parameter value of ticker to &amp;quot;yes&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='yes' distance='1.0' line-height='1.0'&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are 2 conditions for correct work of &amp;quot;gapless-crawl&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Set &amp;quot;gapless-crawl&amp;quot; parameter value to &amp;quot;yes&amp;quot; before adding the content. If you have already added the content you need to re-add it. &lt;br /&gt;
&lt;br /&gt;
* Content of ticker must contain at least 2 lines long enough to cover the ticker display area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;cg-item group-type='ticker' id='ticker-000'&amp;gt;&lt;br /&gt;
	&amp;lt;graphics color='ML(180)-White(180)'/&amp;gt;&lt;br /&gt;
	&amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='yes' distance='1.0' line-height='1.0'&amp;gt;&lt;br /&gt;
		&amp;lt;background color='ML(180)-White(180)'/&amp;gt;&lt;br /&gt;
		&amp;lt;default-text bold='true' size='20' style='uppercase'/&amp;gt;&lt;br /&gt;
		&amp;lt;content&amp;gt;&lt;br /&gt;
			&amp;lt;content-item value='My first ticker content line.&lt;br /&gt;
My second ticker content line.&lt;br /&gt;
My third ticker content line.'/&amp;gt;&lt;br /&gt;
		&amp;lt;/content&amp;gt;&lt;br /&gt;
	&amp;lt;/ticker&amp;gt;&lt;br /&gt;
	&amp;lt;cg-props pos-x='36' pos-y='29' width='684' height='29' show='no' move-type='accel-both' alpha='255' bg-color='Black(0)' pixel-ar='0.000' play-mode='loop' interlace='auto' scale='fit-ar' align='top-left' pause='no' edges-smooth='0'&amp;gt;&lt;br /&gt;
		&amp;lt;indent left='0' right='0' top='0' bottom='0' use-for-bg='no'/&amp;gt;&lt;br /&gt;
		&amp;lt;group-indent left='0' right='0' top='0' bottom='0'/&amp;gt;&lt;br /&gt;
	&amp;lt;/cg-props&amp;gt;&lt;br /&gt;
	&amp;lt;internal ignore-ticker='no'/&amp;gt;&lt;br /&gt;
&amp;lt;/cg-item&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F</id>
		<title>How can I create gapless ticker line?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F"/>
				<updated>2011-10-14T13:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is really easy. All you need is change &amp;quot;gapless-crawl&amp;quot; parameter value of ticker to &amp;quot;yes&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='yes' distance='1.0' line-height='1.0'&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are 2 conditions for correct work of &amp;quot;gapless-crawl&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Set &amp;quot;gapless-crawl&amp;quot; parameter value to &amp;quot;yes&amp;quot; before adding the content. If you have already added the content you have to re-add it. &lt;br /&gt;
&lt;br /&gt;
* Content of ticker must contain at least 2 lines long enough to cover the ticker display area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;cg-item group-type='ticker' id='ticker-000'&amp;gt;&lt;br /&gt;
	&amp;lt;graphics color='ML(180)-White(180)'/&amp;gt;&lt;br /&gt;
	&amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='yes' distance='1.0' line-height='1.0'&amp;gt;&lt;br /&gt;
		&amp;lt;background color='ML(180)-White(180)'/&amp;gt;&lt;br /&gt;
		&amp;lt;default-text bold='true' size='20' style='uppercase'/&amp;gt;&lt;br /&gt;
		&amp;lt;content&amp;gt;&lt;br /&gt;
			&amp;lt;content-item value='My first ticker content line.&lt;br /&gt;
My second ticker content line.&lt;br /&gt;
My third ticker content line.'/&amp;gt;&lt;br /&gt;
		&amp;lt;/content&amp;gt;&lt;br /&gt;
	&amp;lt;/ticker&amp;gt;&lt;br /&gt;
	&amp;lt;cg-props pos-x='36' pos-y='29' width='684' height='29' show='no' move-type='accel-both' alpha='255' bg-color='Black(0)' pixel-ar='0.000' play-mode='loop' interlace='auto' scale='fit-ar' align='top-left' pause='no' edges-smooth='0'&amp;gt;&lt;br /&gt;
		&amp;lt;indent left='0' right='0' top='0' bottom='0' use-for-bg='no'/&amp;gt;&lt;br /&gt;
		&amp;lt;group-indent left='0' right='0' top='0' bottom='0'/&amp;gt;&lt;br /&gt;
	&amp;lt;/cg-props&amp;gt;&lt;br /&gt;
	&amp;lt;internal ignore-ticker='no'/&amp;gt;&lt;br /&gt;
&amp;lt;/cg-item&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F</id>
		<title>How can I create gapless ticker line?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F"/>
				<updated>2011-10-14T13:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is really easy. All you need is change &amp;quot;gapless-crawl&amp;quot; parameter value of ticker to &amp;quot;yes&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='yes' distance='1.0' line-height='1.0'&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are 2 conditions for correct work of &amp;quot;gapless-crawl&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Set &amp;quot;gapless-crawl&amp;quot; parameter value to &amp;quot;yes&amp;quot; before adding the content. If you have already added the content you have to re-add it. &lt;br /&gt;
&lt;br /&gt;
* Content of ticker must contain at least 2 lines long enough to cover the ticker display area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;cg-item group-type='ticker' id='ticker-000'&amp;gt;&lt;br /&gt;
	&amp;lt;graphics color='ML(180)-White(180)'/&amp;gt;&lt;br /&gt;
	&amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='no' distance='1.0' line-height='1.0'&amp;gt;&lt;br /&gt;
		&amp;lt;background color='ML(180)-White(180)'/&amp;gt;&lt;br /&gt;
		&amp;lt;default-text bold='true' size='20' style='uppercase'/&amp;gt;&lt;br /&gt;
		&amp;lt;content&amp;gt;&lt;br /&gt;
			&amp;lt;content-item value='My first ticker content line.&lt;br /&gt;
My second ticker content line.&lt;br /&gt;
My third ticker content line.'/&amp;gt;&lt;br /&gt;
		&amp;lt;/content&amp;gt;&lt;br /&gt;
	&amp;lt;/ticker&amp;gt;&lt;br /&gt;
	&amp;lt;cg-props pos-x='36' pos-y='29' width='684' height='29' show='no' move-type='accel-both' alpha='255' bg-color='Black(0)' pixel-ar='0.000' play-mode='loop' interlace='auto' scale='fit-ar' align='top-left' pause='no' edges-smooth='0'&amp;gt;&lt;br /&gt;
		&amp;lt;indent left='0' right='0' top='0' bottom='0' use-for-bg='no'/&amp;gt;&lt;br /&gt;
		&amp;lt;group-indent left='0' right='0' top='0' bottom='0'/&amp;gt;&lt;br /&gt;
	&amp;lt;/cg-props&amp;gt;&lt;br /&gt;
	&amp;lt;internal ignore-ticker='no'/&amp;gt;&lt;br /&gt;
&amp;lt;/cg-item&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F</id>
		<title>How can I create gapless ticker line?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_create_gapless_ticker_line%3F"/>
				<updated>2011-10-14T13:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;It is really easy. All you need is change &amp;quot;gapless-crawl&amp;quot; parameter value of ticker to &amp;quot;yes&amp;quot;:  &amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt; &amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='yes' distance=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is really easy. All you need is change &amp;quot;gapless-crawl&amp;quot; parameter value of ticker to &amp;quot;yes&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ticker type='crawl' speed='-2.0' gapless-crawl='yes' distance='1.0' line-height='1.0'&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are 2 conditions for correct work of &amp;quot;gapless-crawl&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Set &amp;quot;gapless-crawl&amp;quot; parameter value to &amp;quot;yes&amp;quot; before adding the content. If you have already added the content you have to re-add it. &lt;br /&gt;
&lt;br /&gt;
* Content of ticker must contain at least 2 lines long enough to cover the ticker display area.&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_set_properties_of_encoders_used_in_TimeShifting_object%3F</id>
		<title>How can I set properties of encoders used in TimeShifting object?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_set_properties_of_encoders_used_in_TimeShifting_object%3F"/>
				<updated>2011-10-04T07:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 2 ways to do that:&lt;br /&gt;
&lt;br /&gt;
'''1. Use GetVideoCodecProps() and SetVideoCodecProps() methods.''' &lt;br /&gt;
&lt;br /&gt;
This methods use ICGetState interface of codecs ( http://msdn.microsoft.com/en-us/library/dd743157(v=VS.85).aspx ). &lt;br /&gt;
That means that they get and set properties in binary structure and it is impossible to change them manually (data storing format is  codec specific). &lt;br /&gt;
&lt;br /&gt;
So, here is a sequence of actions to use them: &lt;br /&gt;
&lt;br /&gt;
* Set all needed codec settings through property page. &lt;br /&gt;
&lt;br /&gt;
* Get state (settings) with GetVideoCodecProps() method. &lt;br /&gt;
&lt;br /&gt;
* Save received settings. &lt;br /&gt;
&lt;br /&gt;
* On next usage restore this settings with SetVideoCodecProps() method. &lt;br /&gt;
&lt;br /&gt;
''Note:'' ICGetState is supported by VCM codecs only (they are marked as blue in GraphEdit). &lt;br /&gt;
Edit). &lt;br /&gt;
&lt;br /&gt;
'''2. Receive pointer to codec object and use it's DirectShow interface directly.''' &lt;br /&gt;
&lt;br /&gt;
Here is a sequence of actions: &lt;br /&gt;
&lt;br /&gt;
* Create an instance of codec DirectShow interface (must be provided by codec developers). &lt;br /&gt;
&lt;br /&gt;
* Get the pointer to codec object with GetVideoEncoderFilter() or GetAudioEncoderFilter() method.&lt;br /&gt;
&lt;br /&gt;
* Cast codec object to it's DirectShow interface instance.&lt;br /&gt;
 &lt;br /&gt;
* Use DirectShow interface instance methods to set codec properties.&lt;br /&gt;
&lt;br /&gt;
''Note:'' This method is supported by non-VCM codecs with DirectShow interface only.&lt;br /&gt;
&lt;br /&gt;
[[Category: Time Shifting Engine FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_set_properties_of_encoders_used_in_TimeShifting_object%3F</id>
		<title>How can I set properties of encoders used in TimeShifting object?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_set_properties_of_encoders_used_in_TimeShifting_object%3F"/>
				<updated>2011-10-04T07:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 2 ways to do that:&lt;br /&gt;
&lt;br /&gt;
'''1. Use GetVideoCodecProps() and SetVideoCodecProps() methods.''' &lt;br /&gt;
&lt;br /&gt;
This methods use ICGetState interface of codecs ( http://msdn.microsoft.com/en-us/library/dd743157(v=VS.85).aspx ). &lt;br /&gt;
That means that they get and set properties in binary structure and it is impossible to change them manually (data storing format is  codec specific). &lt;br /&gt;
&lt;br /&gt;
So, here is a sequence of actions to use them: &lt;br /&gt;
&lt;br /&gt;
* set all needed codec settings through property page. &lt;br /&gt;
&lt;br /&gt;
* get state (settings) with GetVideoCodecProps() method. &lt;br /&gt;
&lt;br /&gt;
* save received settings. &lt;br /&gt;
&lt;br /&gt;
* on next usage restore this settings with SetVideoCodecProps() method. &lt;br /&gt;
&lt;br /&gt;
''Note:'' ICGetState is supported by VCM codecs only (they are marked as blue in GraphEdit). &lt;br /&gt;
Edit). &lt;br /&gt;
&lt;br /&gt;
'''2. Receive pointer to codec object and use it's DirectShow interface directly.''' &lt;br /&gt;
&lt;br /&gt;
Here is a sequence of actions: &lt;br /&gt;
&lt;br /&gt;
- create an instance of codec DirectShow interface (must be provided by codec developers). &lt;br /&gt;
&lt;br /&gt;
- get the pointer to codec object with GetVideoEncoderFilter() or GetAudioEncoderFilter() method.&lt;br /&gt;
&lt;br /&gt;
- cast codec object to it's DirectShow interface instance.&lt;br /&gt;
 &lt;br /&gt;
- use DirectShow interface instance methods to set codec properties.&lt;br /&gt;
&lt;br /&gt;
''Note:'' This method is supported by non-VCM codecs with DirectShow interface only.&lt;br /&gt;
&lt;br /&gt;
[[Category: Time Shifting Engine FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_set_properties_of_encoders_used_in_TimeShifting_object%3F</id>
		<title>How can I set properties of encoders used in TimeShifting object?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_set_properties_of_encoders_used_in_TimeShifting_object%3F"/>
				<updated>2011-10-04T07:16:48Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 2 ways to do that:&lt;br /&gt;
&lt;br /&gt;
'''1. Use GetVideoCodecProps() and SetVideoCodecProps() methods.''' &lt;br /&gt;
&lt;br /&gt;
This methods use ICGetState interface of codecs ( http://msdn.microsoft.com/en-us/library/dd743157(v=VS.85).aspx ). &lt;br /&gt;
That means that they get and set properties in binary structure and it is impossible to change them manually (data storing format is  codec specific). &lt;br /&gt;
&lt;br /&gt;
So, here is a sequence of actions to use them: &lt;br /&gt;
&lt;br /&gt;
- set all needed codec settings through property page. &lt;br /&gt;
&lt;br /&gt;
- get state (settings) with GetVideoCodecProps() method. &lt;br /&gt;
&lt;br /&gt;
- save received settings. &lt;br /&gt;
&lt;br /&gt;
- on next usage restore this settings with SetVideoCodecProps() method. &lt;br /&gt;
&lt;br /&gt;
''Note:'' ICGetState is supported by VCM codecs only (they are marked as blue in GraphEdit). &lt;br /&gt;
Edit). &lt;br /&gt;
&lt;br /&gt;
'''2. Receive pointer to codec object and use it's DirectShow interface directly.''' &lt;br /&gt;
&lt;br /&gt;
Here is a sequence of actions: &lt;br /&gt;
&lt;br /&gt;
- create an instance of codec DirectShow interface (must be provided by codec developers). &lt;br /&gt;
&lt;br /&gt;
- get the pointer to codec object with GetVideoEncoderFilter() or GetAudioEncoderFilter() method.&lt;br /&gt;
&lt;br /&gt;
- cast codec object to it's DirectShow interface instance.&lt;br /&gt;
 &lt;br /&gt;
- use DirectShow interface instance methods to set codec properties.&lt;br /&gt;
&lt;br /&gt;
''Note:'' This method is supported by non-VCM codecs with DirectShow interface only.&lt;br /&gt;
&lt;br /&gt;
[[Category: Time Shifting Engine FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_set_properties_of_encoders_used_in_TimeShifting_object%3F</id>
		<title>How can I set properties of encoders used in TimeShifting object?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_set_properties_of_encoders_used_in_TimeShifting_object%3F"/>
				<updated>2011-10-04T07:16:16Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;There are 2 ways to do that:  '''1. Use GetVideoCodecProps() and SetVideoCodecProps() methods.'''   This methods use ICGetState interface of codecs ( http://msdn.microsoft.com/en...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 2 ways to do that:&lt;br /&gt;
&lt;br /&gt;
'''1. Use GetVideoCodecProps() and SetVideoCodecProps() methods.''' &lt;br /&gt;
&lt;br /&gt;
This methods use ICGetState interface of codecs ( http://msdn.microsoft.com/en-us/library/dd743157(v=VS.85).aspx ). &lt;br /&gt;
That means that they get and set properties in binary structure and it is impossible to change them manually (data storing format is specific for each codec). &lt;br /&gt;
&lt;br /&gt;
So, here is a sequence of actions to use them: &lt;br /&gt;
&lt;br /&gt;
- set all needed codec settings through property page. &lt;br /&gt;
&lt;br /&gt;
- get state (settings) with GetVideoCodecProps() method. &lt;br /&gt;
&lt;br /&gt;
- save received settings. &lt;br /&gt;
&lt;br /&gt;
- on next usage restore this settings with SetVideoCodecProps() method. &lt;br /&gt;
&lt;br /&gt;
''Note:'' ICGetState is supported by VCM codecs only (they are marked as blue in GraphEdit). &lt;br /&gt;
Edit). &lt;br /&gt;
&lt;br /&gt;
'''2. Receive pointer to codec object and use it's DirectShow interface directly.''' &lt;br /&gt;
&lt;br /&gt;
Here is a sequence of actions: &lt;br /&gt;
&lt;br /&gt;
- create an instance of codec DirectShow interface (must be provided by codec developers). &lt;br /&gt;
&lt;br /&gt;
- get the pointer to codec object with GetVideoEncoderFilter() or GetAudioEncoderFilter() method.&lt;br /&gt;
&lt;br /&gt;
- cast codec object to it's DirectShow interface instance.&lt;br /&gt;
 &lt;br /&gt;
- use DirectShow interface instance methods to set codec properties.&lt;br /&gt;
&lt;br /&gt;
''Note:'' This method is supported by non-VCM codecs with DirectShow interface only.&lt;br /&gt;
&lt;br /&gt;
[[Category: Time Shifting Engine FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines</id>
		<title>AVObjects Redistribution Guidelines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines"/>
				<updated>2011-10-04T05:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: /* Redistribution Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document explains how to redistribute MediaLooks' components with your products.&lt;br /&gt;
&lt;br /&gt;
==Redistribution Guidelines==&lt;br /&gt;
&lt;br /&gt;
Once you have licensed any of our products, you will receive a set of license files (.LIC), each corresponding to a DLL from the product package. The license files will unlock the DLLs, that are available via the standard downloads from our web site.&lt;br /&gt;
&lt;br /&gt;
When integrating our product into your own application, all you need for redistribution is the Dlls and the license files.&lt;br /&gt;
&lt;br /&gt;
Here's a rough list of things that you need to do.&lt;br /&gt;
&lt;br /&gt;
# Copy our DLLs used in your project to the target folder. Please note that it must be original DLLs (for example MGPlayoutPXT.dll) and interop files.&lt;br /&gt;
# Copy MLProxy.dll that you have recieved in your license email. &lt;br /&gt;
# Regsiter original DLLs (including MLProxy.dll) with one of the following methods:&lt;br /&gt;
## Call &amp;quot;regsvr32.exe &amp;lt;name&amp;gt;.dll.&lt;br /&gt;
## SelfRegModules MSI Action.&lt;br /&gt;
## WiX tag &amp;lt;File Id=... SelfRegCost=&amp;lt;size of data for write to register&amp;gt; .../&amp;gt;&lt;br /&gt;
## Via the installer. The registration data can be retrieved from the DLL if you open it in, say, Visual Studio and read the &amp;quot;REGISTRY&amp;quot; section.&lt;br /&gt;
# Copy the license file (.LIC) into the same folder with either our DLL or your app's executable (preferred).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;b&amp;gt;Do not rename the .LIC file or the .DLL.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Common Usage FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines</id>
		<title>AVObjects Redistribution Guidelines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/AVObjects_Redistribution_Guidelines"/>
				<updated>2011-10-04T05:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document explains how to redistribute MediaLooks' components with your products.&lt;br /&gt;
&lt;br /&gt;
==Redistribution Guidelines==&lt;br /&gt;
&lt;br /&gt;
Once you have licensed any of our products, you will receive a set of license files (.LIC), each corresponding to a DLL from the product package. The license files will unlock the DLLs, that are available via the standard downloads from our web site.&lt;br /&gt;
&lt;br /&gt;
When integrating our product into your own application, all you need for redistribution is the Dlls and the license files.&lt;br /&gt;
&lt;br /&gt;
Here's a rough list of things that you need to do.&lt;br /&gt;
&lt;br /&gt;
# Copy our DLLs used in your project to the target folder. Please note that it must be original DLLs (for example MGPlayoutPXT.dll) and interop files.&lt;br /&gt;
# Copy MLProxy.dll that you have recieved in your license email. &lt;br /&gt;
# Regsiter the DLLs (including MLProxy.dll) with one of the following methods:&lt;br /&gt;
## Call &amp;quot;regsvr32.exe &amp;lt;name&amp;gt;.dll.&lt;br /&gt;
## SelfRegModules MSI Action.&lt;br /&gt;
## WiX tag &amp;lt;File Id=... SelfRegCost=&amp;lt;size of data for write to register&amp;gt; .../&amp;gt;&lt;br /&gt;
## Via the installer. The registration data can be retrieved from the DLL if you open it in, say, Visual Studio and read the &amp;quot;REGISTRY&amp;quot; section.&lt;br /&gt;
# Copy the license file (.LIC) into the same folder with either our DLL or your app's executable (preferred).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;lt;b&amp;gt;Do not rename the .LIC file or the .DLL.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Common Usage FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/How_can_I_set_Z-order_of_compositions%3F</id>
		<title>How can I set Z-order of compositions?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/How_can_I_set_Z-order_of_compositions%3F"/>
				<updated>2011-09-14T10:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;To set the z-order of compositions you need to add &amp;quot;layer&amp;quot; groups first. On this layers you will display your compositions.  To add layer you need to call AddNewItem method:  ''C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To set the z-order of compositions you need to add &amp;quot;layer&amp;quot; groups first. On this layers you will display your compositions. &lt;br /&gt;
To add layer you need to call AddNewItem method: &lt;br /&gt;
''C# sample code:'' &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
m_objMLCharGen.AddNewItem(&amp;quot;&amp;lt;layer/&amp;gt;&amp;quot;...&lt;br /&gt;
&amp;lt;/source&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Then you can cgange Z-order of this layer groups like of any other CG item. &lt;br /&gt;
After that you can display your composition on specific layer by CompositionsDisplayInLayer method: &lt;br /&gt;
&lt;br /&gt;
''C# sample code:'' &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
m_objMLCharGen.CompositionsDisplayInLayer(copmositionId, &amp;quot;param&amp;quot;, layerID... &lt;br /&gt;
&amp;lt;/source&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category: Character Generator DirectShow Filter FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:Cg_flashvar_set.png</id>
		<title>File:Cg flashvar set.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:Cg_flashvar_set.png"/>
				<updated>2011-09-06T13:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/Category:Screen_Capture_Filter_FAQ</id>
		<title>Category:Screen Capture Filter FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/Category:Screen_Capture_Filter_FAQ"/>
				<updated>2011-02-17T21:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;Category: FAQs&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: FAQs]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/What_registry_settings_does_Screen_Capture_Filter_has%3F</id>
		<title>What registry settings does Screen Capture Filter has?</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/What_registry_settings_does_Screen_Capture_Filter_has%3F"/>
				<updated>2011-02-17T21:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;* '''AvgTimePerFrame''': FPS of stream * '''Capture Child Only''': it's a debug key, please don't change it. * '''Enable Background''':  0 - hide background windows  1 - Show bac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''AvgTimePerFrame''': FPS of stream&lt;br /&gt;
* '''Capture Child Only''': it's a debug key, please don't change it.&lt;br /&gt;
* '''Enable Background''': &lt;br /&gt;
0 - hide background windows&lt;br /&gt;
&lt;br /&gt;
1 - Show background windows&lt;br /&gt;
* '''FixedSize''': if enabled the scaling of output pin is not allowed. &lt;br /&gt;
* '''Maintain AR''': keep aspect Ratio of captured windows&lt;br /&gt;
* '''Max Scale (percent)''': max allowed scale of windows (in percent)&lt;br /&gt;
* '''Show Mouse''': &lt;br /&gt;
0 - don't show&lt;br /&gt;
&lt;br /&gt;
1 - show pointer and mark clicks&lt;br /&gt;
&lt;br /&gt;
2 - show highlighted waving pointer and mark clicks&lt;br /&gt;
&lt;br /&gt;
3 - show highlighted pointer and mark clicks&lt;br /&gt;
&lt;br /&gt;
4 - show pointer&lt;br /&gt;
* '''Mouse Hilight Color''': Highlight color of mouse pointer&lt;br /&gt;
* '''Mouse Hilight Time''': Time to show highlight for mouse pointer&lt;br /&gt;
* '''Mouse L-Click Color''': Highlight color of mouse pointer for left click&lt;br /&gt;
* '''Mouse R-Click Color''': Highlight color of mouse pointer for right click&lt;br /&gt;
* '''Out Height''': height of output stream&lt;br /&gt;
* '''Out Width''': width of output stream&lt;br /&gt;
* '''Overlapped Capture''': allows to capture a window that is overlapped by other windows. Slows down the system, so it's not recommended to use this feature.&lt;br /&gt;
* '''Pan &amp;amp; Zoom Time''': time for change of Pan &amp;amp; Zoom&lt;br /&gt;
* '''Src Bottom''': bottom border coordinate of source area for capture &lt;br /&gt;
* '''Src Left''': left border coordinate of source area for capture &lt;br /&gt;
* '''Src Right''': right border coordinate of source area for capture &lt;br /&gt;
* '''Src Top''': top border coordinate of source area for capture &lt;br /&gt;
* '''Src Window''': handle of source window for capture &lt;br /&gt;
* '''Track Active Window''': if enabled, the active movie will be tracked&lt;br /&gt;
&lt;br /&gt;
[[Category: Screen Capture Filter FAQ]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:Decklink_AV_Sync.PNG</id>
		<title>File:Decklink AV Sync.PNG</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:Decklink_AV_Sync.PNG"/>
				<updated>2011-02-15T08:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/Category:Multimedia_Bridge_FAQ</id>
		<title>Category:Multimedia Bridge FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/Category:Multimedia_Bridge_FAQ"/>
				<updated>2011-01-26T12:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: Created page with &amp;quot;Category: FAQs&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: FAQs]]&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:Mb11.jpg</id>
		<title>File:Mb11.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:Mb11.jpg"/>
				<updated>2011-01-26T12:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:Mb10.jpg</id>
		<title>File:Mb10.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:Mb10.jpg"/>
				<updated>2011-01-26T12:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:Mb9.jpg</id>
		<title>File:Mb9.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:Mb9.jpg"/>
				<updated>2011-01-26T12:13:59Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:Mb8.jpg</id>
		<title>File:Mb8.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:Mb8.jpg"/>
				<updated>2011-01-26T10:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:Mb7.jpg</id>
		<title>File:Mb7.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:Mb7.jpg"/>
				<updated>2011-01-26T10:42:57Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	<entry>
		<id>http://wiki.avobjects.com/File:Mb6.jpg</id>
		<title>File:Mb6.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avobjects.com/File:Mb6.jpg"/>
				<updated>2011-01-26T09:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;Bmezhebitskiy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmezhebitskiy</name></author>	</entry>

	</feed>